Aeon’s End: Legacy – Hints & Tips for Game 7

This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE. This post contains Hints & Tips for the seventh game of the campaign, and will contain Spoilers from Games 1 through 6. You have been warned.

End of Game 6

You get 2 chances to defeat Deathmind, and then read through the conclusion of Chapter 6. As part of that conclusion you open Insight 12, and add a second piece of equipment to your character. This fills in the final sticker space on read more

18 Card Legacy Competition – The Finalists

This is a post about the design and development of The Prodigals, an 18 card legacy game. This is an adjunct to a larger project of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

To cut to the chase, The Prodigals did not make the finals of the competition. So development from this point, is all my own. But there’s some fascinating games that did. You can see all their entry videos below.

3rd Anniversary

Today’s July 23rd, so it must be the 3rd anniversary of this blog. This is post 147, which is a post each week for the last year (on average), + 1 extra to claw back some of the ground I need to make up. Just 10 behind now. The last 12 months have been a good mix of posting about game designs and tips for Legacy games.

I have got a couple of prototypes out there, and had some fun feedback on Wingtip and The Prodigals. Still a couple of things to do with the first, and plenty to do on the read more

Aeon’s End: Legacy – Hints & Tips for Game 6

This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE. This post contains Hints & Tips for the sixth game of the campaign, and will contain Spoilers from Games 1 through 5. You have been warned.

End of Game 5

You only fight Haze Fiend once. Win or lose, you move on to the chapter 5 conclusion after the game. And during the conclusion, you add a second ability to your player mat. Both abilities trigger when you use up the 6 charges on the bottom read more

Entries for the 18 Card Legacy Competition

This is a post about the design and development of an 18 card legacy game. This is an adjunct to a larger project of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Button Shy Games have released 3 videos showing quick clips of the various entries. There are some very clever people out there, making some great games. Watch through the clips to see how some of the 60 entrants approached an 18 card Legacy game. I make an appearance in the third video, read more