Charterstone Hints & Tips – Game 5

Continued from Charterstone Hints & Tips – Game 4

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 4 but before you play Game 5. In it I may talk candidly about things revealed in the first 4 Games. You have been warned.**

End of Game 4

The Guidepost goal for Game 4 was to have the most buildings in your Charter. There are only 6 Building plots in each Charter, and the first one is filled before Game 1 starts. So it should be pretty easy for read more

Charterstone Hints & Tips – Game 4

Continued from Charterstone Hints & Tips – Automa and Game 3

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 3 but before you play Game 4. In it I may talk candidly about things revealed in Games 1, 2 & 3. You have been warned.**

End of Game 3

The Game 3 Guidepost goal was to Score the fewest Objectives. Easily done by most people by simply refraining from doing any. This goal would have encouraged players to Score VP by constructing read more

Charterstone Hints & Tips – Automa and Game 3

Continued from Charterstone Hints & Tips –  Game 2

But first … Automa

Automa is the System designed to automate game play in Charters that aren’t controlled by a human player. This generally gets introduced at Game 3 if you want to use it, but if you are playing the game Solo, then you will be using Automa from Game 1. I am placing the Automa Information in Spoiler tags at the top of this post, so that a Solo player can read it without worrying about other game **Spoilers**. Those that aren’t read more