Legacy or Make as You Play

I am in the middle of (maybe a third of the way through) a large blog post, and it is compelling and satisfying to work through, but it has been 3 weeks since I published last, so I came to write some more notes on my Shipwreck game. However, The rwinder recently put up a blog post, where he talks a little about a Solo play of Seafall, and a lot about the game design of Legacy and Make as You Play games. He asked for thoughts and comments, and these are mine, as they relate to my Shipwreck game.

My Experience with Legacy …

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Charterstone Hints & Tips – Game 12

Continued from Charterstone Hints & Tips – Game 11

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 11 but before you play Game 12. In it I may talk candidly about things revealed in the first 11 Games. You have been warned.**

End of Game 11

If you’ve finished Game 11, then the full story has been revealed to you (or one version of it at least) and you will have added Stories 15 to 18 to the last page of the Charterstone Chronicles. read more

Charterstone Hints & Tips – Game 11

Continued from Charterstone Hints & Tips – Game 10

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 10 but before you play Game 11. In it I may talk candidly about things revealed in the first 10 Games. You have been warned.**

End of Game 10

You might have found Game 10 split into two distinct halves. The first Half revolving around using Buildings that gave you a Minion, and the second half revolving around more usual strategies. But the game read more