1st Anniversary

Just a quick post to give a nod that my first post in this blog was made on July 23rd, 2017. I started this blog with the idea of publicly recording the development of my game ideas, and with the goal of posting every weekend, on average. This is post numbered 51, so I ¬†guess I missed it by 2. Still I’m pretty happy with that, and happy to set goals for the next 12 months.

I still want to post weekly, and would like to make up the ground I lost this year, so 105 posts by 23rd of July 2019 read more

Adding Terrain Characteristics

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Terrain Characteristics

These refer to the overall look of the terrain on an Island Space. For example, Grasslands can be flat, or undulating, or have an uphill gradient towards the centre of the Island. Forests can be sparsely or densely populated. Rocky terrain, can be boulders that need to be traversed, or a barren patch of rock that rises to an unscale-able cliff face (unless read more

Guildhaven City – PnP Legacy Game

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Guildhaven City

Mike Helm has created a PnP Solo Legacy game, for the 2018 BGG Competition. Whilst still a work in progress, the current version is a complete game, and available for download HERE. The combat system is very much styled on Gloomhaven, but the theme is Super Hero, and it is set in 1958.

It consists of a story being told through a Plot Book and combat Scenarios, read more