Aeon’s End: The New Age – Hints & Tips after the First Expedition

This is one in a series of posts regarding the board game Aeon’s End: The New Age. You can access all my other “AE: The New Age” posts HERE. This post offers Hints & Tips after you have completed the first Expedition, and will contain **spoilers from all games**. You have been warned.

Envelope “End”

The last Envelope contains the 8th, and final Mage, Lost. The deck “END” starts with his unique starter cards, and a few more Crystals and Sparks, to make the starting hand and deck, of any 4 read more

Aeon’s End: The New Age – Hints & Tips for Game 4

This is one in a series of posts regarding the board game Aeon’s End: The New Age. You can access all my other “AE: The New Age” posts HERE. This post offers Hints & Tips before the fourth Game, and will contain **spoilers from the first, second & third games**. You have been warned.

Deck 3B

Deck 3B is the last opportunity to add new cards, before the final battle of the campaign. Level 3 Treasure cards are first, and each player gets to choose one before the final battle. Unlike Level 1 read more

Aeon’s End: The New Age – Hints & Tips for Game 3

This is one in a series of posts regarding the board game Aeon’s End: The New Age. You can access all my other “AE: The New Age” posts HERE. This post offers Hints & Tips before the third Game, and will contain **spoilers from the first & second games**. You have been warned.

Deck 2B

Deck 2B is opened after after the second battle, adding more cards to the Barracks. 4 x level 2 Treasure cards are the first new items. Unlike level 1 Treasures, these give a communal bonus, that benefits all read more

Aeon’s End: The New Age – Hints & Tips for Game 2

This is one in a series of posts regarding the board game Aeon’s End: The New Age. You can access all my other “AE: The New Age” posts HERE. This post offers Hints & Tips before the second Game, and will contain **spoilers from the first game**. You have been warned.

Deck 1D

After Battle 1, you get to add some resources to the Barracks, before you prepare for Battle 2. The first cards from deck 1D introduce Level 1 Treasure cards. These are 0 cost gems and spells that give a little more kick read more