This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE. This post contains Hints & Tips for the second game of the campaign, and will contain Spoilers from Game 1. You have been warned.
End of Game 1
After completing the first battle, you will have continued the story in the legacy deck to card L05. Each player will have taken their starter card from the legacy deck, and put the unused cards in front of the “banished other” divider.
The first customisation begins with players choosing a starter card effect, and naming their starter card. Their starter card will either be a gem or a spell, and it replaces one of the crystals in their original starter hand. A new sticker covers part of their player mat, to reflect the new choices.
None of the options are a bad choice, especially when playing with a large number of players. The thing to keep in mind going forward, as you’re adding new abilities to your cards and player mat, is to make the later choices build on the earlier ones.
4 new supply piles are then available to adjust your market. You must choose 2 of them, to replace the ones you currently have. And you must replace like for like, so that the market remains 3 gems, 2 relics and 4 spells.
It’s important to keep a 3 cost gem in play, so that you can build your deck. Other than that, you can swap out the supply piles to make a market that suits your style of play. This adjustment is something that will occur at the end of every game, and 2 exchanges must be made each time. It’s a good way of forcing you to play with the different market cards.
Part of setting up for the second battle is to open the Evolve deck, and Insights 2a & 2b. Set the Evolve deck aside. You will only need to access it when told to read a specific card in the deck. The stickers will be placed on cards with the Evolve keyword, that have a 1 or more circular spaces in the top right corner of the card. The stickers are placed, from top to bottom.
The Evolve mechanic is one of the ways the elements of Aeon’s End: Legacy, **cough cough* evolves. Some nemesis cards force the evolution, by making the card Evolve on every Nemesis turn, or at a certain level of the game. Others, like “Creeping Curse” below, put the choice in your hands. You could choose to Evolve the card so that its effect doesn’t trigger, but the third time you do that, the card will be replaced by a card in the Evolve deck. And you can bet that the new card won’t make things easier for you in subsequent battles.
Among the Ruins
What follows is the set up for the second battle, which occurs after reading the story in the Legacy deck. I have put it under spoiler tags, in case you don’t want to ruin the surprise.