This is one in a series of posts regarding the board game Aeon’s End: The New Age. You can access all my other “AE: The New Age” posts HERE. This post offers Hints & Tips before the second Game, and will contain **spoilers from the first game**. You have been warned.
After Battle 1, you get to add some resources to the Barracks, before you prepare for Battle 2. The first cards from deck 1D introduce Level 1 Treasure cards. These are 0 cost gems and spells that give a little more kick than the basic Crystal or Spark. If you’ve played earlier sets of Aeon’s End, you will recognise some of the names in these Treasures. Each player replaces one of the Crystals or Sparks in their starting hand, with a Level 1 Treasure.
They should be replaced like for like. So you should give up a Crystal for a Treasured Gem or a Spark for a Treasured Spell. But occasionally that won’t be possible. Claudia’s starting hand is all gems, so in her case, you can choose to give up a Crystal, in order to get a Treasured Spell.
The Envelope contains a new Mage, Rhia. Deck 1D contains her unique starter card, and enough extra Crystals, to make the starting cards, for any 4 Mages.
Like Claudia, Rhia does not have a Breach I, and has no open breaches at the start of the game. She has the gem Planar Pocket, which is worth 1 aether. Plus another 2 aether that can only be used to purchase Relics.
Her ability requires only 4 charges, and it is a way to upgrade cards to your hand. First you return a card from your hand or discard pile to the market. Then you take a more expensive card from the market, directly into your hand. Rhia, being a Relic Hunter, will give a better deal if you returned a Relic initially.
Replacing cards from your discard pile, is a great way to get an extra card into your hand. And cards that are purchased are immediately placed in your discard pile. So Rhia can buy a card, and then use her ability, to replace it with a better card, and put it straight into her hand. Planar Pocket and 2 Crystals, would allow Rhia to buy a 5 cost Relic, then trigger her ability to return that Relic, and place an 8 cost spell straight into her hand.
New Market Cards
The remainder of deck 1D is new Market Cards, which are to be placed into the Barracks. When setting up for the Market for the next Battle, you must choose your 9 supply piles from the 13 that are available. Those not chosen will be placed in front of the Banished Supply Divider, and not used for the rest of the expedition.
The rest of this post is about the prep required for fighting the next Nemesis. Deck 2A and Envelope 2a contain the mat, cards, etc for the next Nemesis. I will keep those elements under Spoiler Tags, for those that don’t want to know before they have opened those parts in the game. When you are ready, read card 5 of the Expedition Deck to continue with the story.