Betrayal Legacy – Card and Journal Interaction

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

My Legacy game group finished up Seafall, near the end of last year, a relatively enjoyable experience, though the campaign did run a little long. It had a lot of amazing Legacy mechanics that got introduced during the campaign, but none that I could read more

Modifying Tables – MaYP

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

An important part of most Legacy games, is the evolution of the game rules as the campaign develops. Often stickers are revealed, which can be used to fill blank spaces in the rule book, or even cover over old rules entirely. The alteration of a rule book is fun, and whilst I don’t think my Shipwreck game will change rules in the middle of play, read more

Adding Terrain Features

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Terrain Features

I have eliminated the Terrain Characteristics draw, and combined it with the step of drawing for Terrain Features. This one action will now give a brief description of the terrain characteristics, as well as the main feature of that space. read more

Comparing the Legacy of Charterstone & Pandemic Legacy S1

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

My Legacy Board Game group has just finished ‘July’ in the 12 months of Pandemic Legacy, and I just wanted to put some more thoughts down, comparing it to Charterstone. There will probably be **Spoilers**, for both games. You have been warned.

Legacy Story and Game Development

The choices in directing the story so far in Pandemic Legacy have been essentially non-existent. read more

Prologue Game

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Campaign Structure

The last post by The rwinder, which I responded to Here, helped clarify the structure I should have as a Legacy, Make as You Play game. I had been focusing on the openness of the Make as You Play game, and having all aspects ready to go from the read more