9 Card Wingspan – Mechanics and a Name

The last two posts in this series looked at the Cards and the Components in the 9 card game inspired by Wingspan. This post will examine the Mechanics.

Aim of the Game

9 card Wingspan, like the original, is primarily about attracting birds to the habitats in your Wildlife Sanctuary. The winner is the player with the most points, which you gain from the birds, their eggs, cached food and end of round goals. The original game also has the mechanic of “flocking”, whereby you gain points for tucking cards read more

Time Travel Game – Affecting Your Own Past

Continued from Travelers

Star Trek Discovery, Season 2 Finale

Star Trek Discovery S2

Season 2 of the latest Star Trek series, has been (**Spoilers**) all about time travel. Well, actually it’s been all about family relationships, but the main Sci Fi trope in play is of a visitor from the future trying to change their past, by visiting our “present”, and preventing some events that caused a specific catastrophe. There’s going to be real **Spoilers** below, so don’t read ahead until you’ve finished the series, but read more

Betrayal Legacy – Card and Journal Interaction

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

My Legacy game group finished up Seafall, near the end of last year, a relatively enjoyable experience, though the campaign did run a little long. It had a lot of amazing Legacy mechanics that got introduced during the campaign, but none that I could read more

Modifying Tables – MaYP

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

An important part of most Legacy games, is the evolution of the game rules as the campaign develops. Often stickers are revealed, which can be used to fill blank spaces in the rule book, or even cover over old rules entirely. The alteration of a rule book is fun, and whilst I don’t think my Shipwreck game will change rules in the middle of play, read more