18 Card Legacy – The Theme

This is a post about the design and development of an 18 card legacy game. This is an adjunct to a larger project of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

As per my last post, I’ve been developing the games of the campaign in order, to build towards the final battle. I was toying with the idea of releasing a new PnP when some of the early games were ready, but I have since reconsidered. It now seems best to release the full campaign, read more

Design an 18 Card Legacy Game

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Button Shy Games is a game company run by Jason Tagmire that exclusively publishes games consisting of only 18 cards. They often run public competitions and their latest is definitely designed (pun intended) to push the creative limit. They are giving people the months read more

Fan Expansions

Marvel Legendary was the game that really got me into the Board Game hobby. The variability of Masterminds and Schemes, and decks combined of different Villains and Heroes just blew me away. The day after my very first play of the Core Set, I bought the Villains set, and began collecting the expansions. And it didn’t take long from there to find the Variants forum at Board Game Geek to find a whole lot more content to play.

12 months on, and a building drive to create a DC version of the read more

Time Travel Game – Affecting Your Own Past

Continued from Travelers

Star Trek Discovery, Season 2 Finale

Star Trek Discovery S2

Season 2 of the latest Star Trek series, has been (**Spoilers**) all about time travel. Well, actually it’s been all about family relationships, but the main Sci Fi trope in play is of a visitor from the future trying to change their past, by visiting our “present”, and preventing some events that caused a specific catastrophe. There’s going to be real **Spoilers** below, so don’t read ahead until you’ve finished the series, but read more

Shipwreck Game – Tracking Player Stats

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Tracking Player Stats

As the idea for game play has been percolating away, I have solidified the concepts regarding the Player Stats and how we might Track them. There will be 5 tracks of 13 squares, that will each hold a Cube during game play. T – Time (or Turns) that keeps track of the chronology of the game, M – Mental Health/Well-being, P – Physical read more