Wingtip – The First Draft

Continued from Wingtip – Graphic Design

I finished the first draft of the 14 sides of all the bird cards and have combined them with the Player Boards into 2 pages of 9. I’ve learned a bit about creating a PnP since the last one I did, and as the bird cards seemlessly merge together at the edges, I have just placed small cross hatches in the corners, as guides for cutting. These will get clipped off when the corners are rounded.

Wingtip 9 Card Print Out

I printed double sided on my $40 Inkjet, and cut them read more

All Adrift

Continued from Exit Escape Rooms

To carry on the last thought from my previous Escape Room post, I’ve downloaded a view PnP Escape Room games, and they seem to have two options to resolve the answer part of the riddles: a Phone App, which is not something I can realistically do in the remaining time, or printing the answer to the puzzle, on the back of the card with the riddle. This seems to be a bit problematic, in that you can’t check the cards are organised correctly without read more

Modular, but Static, Hex Board

Continued from Walk through the Grove

A bit of play testing has shown some problems with constantly being able to reset the tiles. I knew something else was going to be needed in order to stop it just being a tit for tat each turn, and I thought the mechanics of collecting the resources needed to bring the Naiads back to home base might slow things down a bit there. I was trying to mimic the game play of Scenic, so I was trying to make things work with a totally alterable modular board. That’s read more

Scenic – Back to Prototype 1

Continued from Scenic – Prototype 2

So having played with the latest prototype of Scenic, utilising extra races and double sided cards, it seems like it might be too much for a single version of the game. During some play testing it became apparent that you could collect a set of 3 cards and get no bonus points for them, if they were a mixture of races and day/night cards. So, with the idea that maybe we should limit a Kickstarter stretch goal to only add night versions of Verdant Grove, read more

Scenic – Prototype 2

Continued from First Snow

I adjusted the panorama cards to use the Icons instead of English words, applied a colour grade to make Night versions of the cards, and added 3 new races, Brownies, Faeries and Jinns (using just their initials at the moment, as inspiration didn’t strike for their Icons). I generated a random number sequence to work out what faces would be paired up on each card, then double side printed the 36 cards, 9 to a page, onto 300gsm card stock.

PnP Scenic Prototype 2

Exacto knife, perspex read more