Modular, but Static, Hex Board

Continued from Walk through the Grove

A bit of play testing has shown some problems with constantly being able to reset the tiles. I knew something else was going to be needed in order to stop it just being a tit for tat each turn, and I thought the mechanics of collecting the resources needed to bring the Naiads back to home base might slow things down a bit there. I was trying to mimic the game play of Scenic, so I was trying to make things work with a totally alterable modular board. That’s read more

Scenic – Back to Prototype 1

Continued from Scenic – Prototype 2

So having played with the latest prototype of Scenic, utilising extra races and double sided cards, it seems like it might be too much for a single version of the game. During some play testing it became apparent that you could collect a set of 3 cards and get no bonus points for them, if they were a mixture of races and day/night cards. So, with the idea that maybe we should limit a Kickstarter stretch goal to only add night versions of Verdant Grove, read more

Scenic – Prototype 2

Continued from First Snow

I adjusted the panorama cards to use the Icons instead of English words, applied a colour grade to make Night versions of the cards, and added 3 new races, Brownies, Faeries and Jinns (using just their initials at the moment, as inspiration didn’t strike for their Icons). I generated a random number sequence to work out what faces would be paired up on each card, then double side printed the 36 cards, 9 to a page, onto 300gsm card stock.

PnP Scenic Prototype 2

Exacto knife, perspex read more

First Snow

Continued from Another expansion idea for Verdant Grove

First Snow is a 9 card Print ‘n’ Play nano game, by Tomas Uhlir as part of a 2017 competition on Board Game Geek. It ended up winning a bunch of the awards, including best overall game. It uses one card for scoring, two cards for the players to keep track of inventory, leaving just six cards for actual game play. It is set in Inuit read more

Walk through the Grove

Continued from Exploring Verdant Grove

I made some rough prototypes using the  Medium Hex Tiles template from The Game Crafter. Holding them in my hand, it becomes apparent that they are very medium indeed. They will need to be the Large Hex Tiles in future iterations. But that learning is part of the reason to make these physical prototypes.

I used the same picture I’ve used on the Scenic Cards, the Icons that I came up with to signify race and location, and I put a blank spot in the centre read more