Scenic – Back to Prototype 1

Continued from Scenic – Prototype 2

So having played with the latest prototype of Scenic, utilising extra races and double sided cards, it seems like it might be too much for a single version of the game. During some play testing it became apparent that you could collect a set of 3 cards and get no bonus points for them, if they were a mixture of races and day/night cards. So, with the idea that maybe we should limit a Kickstarter stretch goal to only add night versions of Verdant Grove, read more

Scenic – Prototype 2

Continued from First Snow

I adjusted the panorama cards to use the Icons instead of English words, applied a colour grade to make Night versions of the cards, and added 3 new races, Brownies, Faeries and Jinns (using just their initials at the moment, as inspiration didn’t strike for their Icons). I generated a random number sequence to work out what faces would be paired up on each card, then double side printed the 36 cards, 9 to a page, onto 300gsm card stock.

PnP Scenic Prototype 2

Exacto knife, perspex read more

First Snow

Continued from Another expansion idea for Verdant Grove

First Snow is a 9 card Print ‘n’ Play nano game, by Tomas Uhlir as part of a 2017 competition on Board Game Geek. It ended up winning a bunch of the awards, including best overall game. It uses one card for scoring, two cards for the players to keep track of inventory, leaving just six cards for actual game play. It is set in Inuit read more

Another expansion idea for Verdant Grove

Continued from Kickstarter Stretch Goals

I have spent a bit of time this past week thinking some more about adding some variety whilst expanding the Scenic deck, and another obvious variance occurred to me … day & night.

There is some obvious moonlight magic that could be added to a panorama; fireflies and lightning bugs, windows lit by internal lantern or fire place, and the moon itself reflected majestically in the surface of a pond. But it occurs to me for another reason, connected read more

Kickstarter Stretch Goals

Continued from Scenic: Form, Function, Efficiency

So I have been researching Kickstarter card game projects for a while. I should say, I have been listening to a lot of podcasts about Tabletop gaming, for a while, which has led me to some Kickstarter projects, like Scuttle, by Peter C Hayword of Jellybean Games, an Australian, currently in Canada, wanting to live in the U.S. He launched his read more