Modular, but Static, Hex Board

Continued from Walk through the Grove

A bit of play testing has shown some problems with constantly being able to reset the tiles. I knew something else was going to be needed in order to stop it just being a tit for tat each turn, and I thought the mechanics of collecting the resources needed to bring the Naiads back to home base might slow things down a bit there. I was trying to mimic the game play of Scenic, so I was trying to make things work with a totally alterable modular board. That’s read more