Charterstone Hints & Tips – Game 2

Continued fromĀ Charterstone Hints & Tips – Unboxing, Initial Set-Up and Game 1

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 1 but before you play Game 2. In it I talk candidly about things revealed in Game 1. You have been warned.**

At the end of Game 1, you would have taken Card 17 out of the Index (followed by a few others), which contain the Rules for the End of Game. These Rules lay out what each player will earn based read more

Charterstone Hints & Tips – Unboxing, Initial Set-Up and Game 1

I have played the first couple of games of the Charterstone campaign twice now, and I still had trouble keeping track of things. A visual guide of the things to look out for seemed like it might be a useful thing for other first time players. So this is the first in a series of blog posts, designed to be read before you play each game of the campaign, to highlight what elements were in the game, and what read more


Pretty much all my tabletop game playing takes place within a group of people that are essentially members of my extended family. I have been wanting to expand out of that bubble, and get a regular gaming group going, as a wider experience of playing games is obviously an important part of designing games. Some good friends of mine run a game store,  The Magic Vault, that has a large focus on public table space and private read more

All at Sea

Continued from All Adrift

After fleshing the puzzles and the story that might go with it, I have gone with the Boat scenario, because I thought the art would be more interesting. I have also been thinking of the name of the last Blog post, and “Adrift” seems like a great name for the game.

I want to be careful about Spoilers for the game, because play testing this type of game is about not really knowing how it works, but the basic scenario is that the players awaken on a cabin cruiser; read more