Shipwreck Game – Tracking Player Stats

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Tracking Player Stats

As the idea for game play has been percolating away, I have solidified the concepts regarding the Player Stats and how we might Track them. There will be 5 tracks of 13 squares, that will each hold a Cube during game play. T – Time (or Turns) that keeps track of the chronology of the game, M – Mental Health/Well-being, P – Physical read more

Shipwreck Game – Solo Play

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

1 Up

I am essentially going to be working on this as a Solo play game. Developing the story is somewhat independent of the player count, because it is about writing the narrative, and putting it into a format that can be looked up in an individual way based on choices made by the Player. This could work fine for an individual or a small party, but it feels read more

Shipwreck Game – The Deck of Cards

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

The Starting Deck

The game starts with a deck of 36 cards. The cards are blank initially, save for labels in two opposite corners, with the numbers 1 through 6 for each of 6 suits. These numbers and suits can be used for randomisation. By discarding from the deck, and referring to tables, a player can resolve questions as they come up. What is the terrain like? What does read more

Charterstone Hints & Tips – Game 10

Continued fromĀ Charterstone Hints & Tips – Game 9

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 9 but before you play Game 10. In it I may talk candidly about things revealed in the first 9 Games. You have been warned.**

End of Game 9

Game 9 of most Charterstone Campaigns are usually quite the hurried affair, with the turns moving at a pretty brisk pace. At least for the first hour or so. If the game only lasts about this long, it’s read more

Charterstone Hints & Tips – Game 9

Continued fromĀ Charterstone Hints & Tips – Game 8

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 8 but before you play Game 9. In it I may talk candidly about things revealed in the first 8 Games. You have been warned.**

End of Game 8

Peril will have been collected, and perhaps you were hoarding to complete the Guidepost Goal, or maybe you exchanged them at Buildings and the Cloud Port for VP. Did you manage to clear the Peril from all read more