Continued from Charterstone Hints & Tips – Game 11
**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 11 but before you play Game 12. In it I may talk candidly about things revealed in the first 11 Games. You have been warned.**
End of Game 11
If you’ve finished Game 11, then the full story has been revealed to you (or one version of it at least) and you will have added Stories 15 to 18 to the last page of the Charterstone Chronicles. Your overall story could have gone in quite a few directions, but the final Guidepost for the last game of the Campaign has the same Goal and the same Temporary Rule.
Guidepost Game 12
So the first thing to notice, is that a Goal that focuses on the number of Influence you have, cannot resolve a tie to the person with the most Influence. If more than one person achieves the Goal, then you will be rolling the Charterstone to decide who gets to reveal the final secret of the Campaign.
Set up Game 12
There are two things to keep in mind when setting up Game 12.
Firstly, you are the only player who gets to use your Sky Islands in the final game of the Campaign. So you can choose the best ones you have, knowing that no other player will be able to capitalise on them.
Secondly, this will be the last game in the Campaign before final scores are tallied, and the VP of your Buildings will be added up on to the Campaign Score card you received at the end of Game 7. So, you might want to take the opportunity to use any Sky Islands with low value Buildings, and/or leave low value Buildings uncovered, to give you one last chance to construct over the top of them.
The End of the Campaign
This is the final post written to help you prepare for each of the 12 games that make up the Charterstone Campaign. There will be one more post after this one, which will talk about Post Campaign games, and how they work.
Continued in Charterstone Hints & Tips – Post Campaign Play