Charterstone Hints & Tips – Game 9

Continued from Charterstone Hints & Tips – Game 8

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 8 but before you play Game 9. In it I may talk candidly about things revealed in the first 8 Games. You have been warned.**

End of Game 8

Peril will have been collected, and perhaps you were hoarding to complete the Guidepost Goal, or maybe you exchanged them at Buildings and the Cloud Port for VP. Did you manage to clear the Peril from all the active Charters, or is the Forever King very, very displeased? Either way, a beacon for the Forever King has been revealed.

Charterstone Candle

Guidepost Game 9

Charterstone Guidepost 9

So we have a new prop in play, for Game 9 at least. Set it up somewhere safe, and at least a little separated from the game. You might want to keep it a lot separated from the game, but you have to be able to keep an eye on it, to see if it goes out, for any reason. For any reason …

Game 9 Setup

The wrinkle regarding the Buildings with the fuel shortage (black) Peril might make things a little interesting during Game 9. Assuming you don’t want to be responsible for the Candle going out, you might have to reevaluate your game play, depending on what Buildings gain a black Peril during setup. And if you have a Building that converts black Peril to VP, you should consider whether you want to play that Sky Island and/or cover that Building with a Sky Island.

Of course, it is only a concern till/if the Candle goes out. Once that’s done, all other black Peril can be freely gained.

And the other good news, is that it is only possible for 1 Player to not achieve the Guidepost Goal. Most, and maybe even all players will get another Glory at the end of the game. This will mean remaining Influence will come into play, in deciding who gets to reveal the available choices, so keep that in mind.

Continued in Charterstone Hints & Tips – Game 10

8 Replies to “Charterstone Hints & Tips – Game 9”

  1. Pingback: Charterstone Hints & Tips – Game 8

  2. Pingback: Charterstone Hints & Tips – Game 10

  3. DanMay 20, 2018 at 8:04 amReply

    I have a question about setup. Does the game really start with just your 2 primary workers and 12 influence regardless of what minions you’ve carried through?

    1. Shane FletcherMay 20, 2018 at 8:38 amReply

      Hi Dan,

      Are you asking about Game 9 specifically? There is no restriction on Minions for this game.


    2. DanMay 20, 2018 at 8:39 amReply

      Does everyone get their beginning game upgrades from the filled in rows of stars? These rules were stickered over

        1. Dan SturlaugsonMay 22, 2018 at 11:04 amReply

          Thank you Shane! I’m glad you responded; we would have played it completely wrong. After the latest “Rule 4” replacement sticker went on, it didn’t discuss glory bonuses as well as details regarding the personal supply, and there was no mention of personas.

          We inferred this was some sort of catch-up mechanic.

          1. Shane FletcherMay 24, 2018 at 10:02 pm

            Hi Dan,

            When did a Rule 4 replacement sticker go on? I think it only gets replaced once, after Game 1. And then it doesn’t get replaced again until after the Campaign is finished. Perhaps you grabbed the wrong card from the Index?


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