Aeon’s End: Legacy – Hints & Tips for Game 5

This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE. This post contains Hints & Tips for the fifth game of the campaign, and will contain Spoilers from Games 1 to 4. You have been warned.

End of Game 4

At the end of game 4 you add a second sticker to your starter card, that gives a second ability to your spell or gem. These additional starter effects are another way for you to make good combinations with your equipment and abilities.

Aeon's End: Legacy - Insight 9 Stickers

You read more

Aeon’s End: Legacy – Nemesis Mats

This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE.

This post is a reply to a question posted by Ed Wolfs at BGG. He bought a second hand copy that was missing the Nemesis Mats, and asked for images. I am posting them here, under Spoiler Tags, because others might need access to them.

Epilogue

Don’t click on this final Spoiler Tag until after you have completed The Last Stand.

Betrayal Hints & Tips – Game 5

This is one in a series of posts regarding the board game Betrayal Legacy. You can access all my other Betrayal posts HERE. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. It will contain **Spoilers up to and including Game 4**. You have been warned.

Consult the Helm

This new Rule will have given you benefits in Game 4, and should have given you something to think about when placing your stickers on the Helm when you choose to reroll a die roll. At the read more

Betrayal Legacy – Game 5 Review

This is one in a series of posts regarding the board game Betrayal Legacy. You can access all my other Betrayal posts HERE. This post is a review of Game 5, which is designed to give you a feel for the game, whilst containing no spoilers. It assumes you are familiar with Betrayal at House on the Hill.

I Love a Good Equinox

Chapter 5 Card

We followed the 7 setup steps, and then the Red Player drew this card and read the back. We grabbed specific tiles, added things to the various decks, placed our figures, and the scene was set. read more

Charterstone Hints & Tips – Game 5

Continued from Charterstone Hints & Tips – Game 4

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 4 but before you play Game 5. In it I may talk candidly about things revealed in the first 4 Games. You have been warned.**

End of Game 4

The Guidepost goal for Game 4 was to have the most buildings in your Charter. There are only 6 Building plots in each Charter, and the first one is filled before Game 1 starts. So it should be pretty easy for read more