Aeon’s End: Legacy – Hints & Tips for Game 6

This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE. This post contains Hints & Tips for the sixth game of the campaign, and will contain Spoilers from Games 1 through 5. You have been warned.

End of Game 5

You only fight Haze Fiend once. Win or lose, you move on to the chapter 5 conclusion after the game. And during the conclusion, you add a second ability to your player mat. Both abilities trigger when you use up the 6 charges on the bottom read more

Aeon’s End: Legacy – Nemesis Mats

This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE.

This post is a reply to a question posted by Ed Wolfs at BGG. He bought a second hand copy that was missing the Nemesis Mats, and asked for images. I am posting them here, under Spoiler Tags, because others might need access to them.

Epilogue

Don’t click on this final Spoiler Tag until after you have completed The Last Stand.

Betrayal Hints & Tips – Game 6

This is one in a series of posts regarding the board game Betrayal Legacy. You can access all my other Betrayal posts HERE. This post contains Hints & Tips for someone who has played up to Game 5 and is preparing to play Game 6. It will contain **Spoilers up to and including Game 5**. You have been warned.

Otherworlds Deck

The only new thing to give advice on as you head into Game 6, is the Otherworlds Deck, revealed at the end of the last game. The instruction was to put the cards aside without looking at read more

Betrayal Legacy – Game 6 Review

This is one in a series of posts regarding the board game Betrayal Legacy. You can access all my other Betrayal posts HERE. This post is a review of Game 6, which is designed to give you a feel for the game, whilst containing no spoilers. It assumes you are familiar with Betrayal at House on the Hill.

November 1849

Game 6 Card

Whilst we reset after Game 5, a relatively quick process, we had a quick recap of our campaign play as Heroes and Traitors, ending with us quoting the chorus from “I need a Hero.” read more

Charterstone Hints & Tips – Game 6

Continued from Charterstone Hints & Tips – Game 5

**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 5 but before you play Game 6. In it I may talk candidly about things revealed in the first 5 Games. You have been warned.**

End of Game 5

The player with the most Personas will have scratched off the Guidepost card, revealing the options, and revealing the story that belongs with the 6, randomly assigned Companions. A father, a spy, a thief, read more