The third envelope contains the elements required for Episodes 7 to 9. Open it up when you are ready for game 7. The information needed for each of those games is under the individual spoiler tags below.
This post is a reply to a question posted by Ed Wolfs at BGG. He bought a second hand copy that was missing the Nemesis Mats, and asked for images. I am posting them here, under Spoiler Tags, because others might need access to them.
Don’t click on this final Spoiler Tag until after you have completed The Last Stand.
This is one in a series of posts regarding the board game Betrayal Legacy. You can access all my other Betrayal posts HERE. This post contains Hints & Tips for someone who has played up to Game 7 and is preparing to play Game 8. It will contain **Spoilers up to and including Game 7**. You have been warned.
The addition of callings is one of the biggest changes to the original game. They almost all offer an advantage you can use multiple times during the game. So the important thing is to remember
This is one in a series of posts regarding the board game Betrayal Legacy. You can access all my other Betrayal posts HERE. This post is a review of Game 8, which is designed to give you a feel for the game, whilst containing no spoilers. It assumes you are familiar with Betrayal at House on the Hill.
A Sunday …
Game 8 was a normal setup, followed by the Game 7 winner drawing this card, and reading the introduction on the back. As it turns out, it was an introduction of just one sentence, and we were
Continued from Charterstone Hints & Tips – Game 7
**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 7 but before you play Game 8. In it I may talk candidly about things revealed in the first 7 Games. You have been warned.**
End of Game 7
I hope everyone was able to make the most of receiving free Resources and Coins during Game 7. Perhaps the player with the Spectral Worker used their advantage to claim the Guidepost last game, and maybe they