The first game of A Thunder of Dragons is designed as a tutorial. Drawing inspiration from so many legacy games, you get to play with the basic mechanics, before more complexity is added. Below is how game 1 unfolds. I’ll include relevant comments about the evolution of the game as we go.
The Components
The game comes with a rule book. Actually the whole game is a rule book, because it’s a MaYP game, and the player supplies everything else. The rules cover a few pages, and the campaign/hidden information