Shipwreck Game – The Deck of Cards

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

The Starting Deck

The game starts with a deck of 36 cards. The cards are blank initially, save for labels in two opposite corners, with the numbers 1 through 6 for each of 6 suits. These numbers and suits can be used for randomisation. By discarding from the deck, and referring to tables, a player can resolve questions as they come up. What is the terrain like? What does read more

Shipwreck Game – Adding Terrain

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Updated Maps

I updated the CU Maps (now known as Map 1, Map 2, etc) so that the combined spaces made a Hex shape to match the look of the Main Map (now known as the Island Overview). As they are now mainly trapezoids, I will start to refer to Spaces, when talking about the Maps and Hexes will be saved exclusively for talking about read more

All at Sea

Continued from All Adrift

After fleshing the puzzles and the story that might go with it, I have gone with the Boat scenario, because I thought the art would be more interesting. I have also been thinking of the name of the last Blog post, and “Adrift” seems like a great name for the game.

I want to be careful about Spoilers for the game, because play testing this type of game is about not really knowing how it works, but the basic scenario is that the players awaken on a cabin cruiser; read more

Travelers

Continued from Magic to Make the Sanest Man go Mad

Revisiting the Time Loop idea after watching some more Travelers. If you haven’t watched any of yet, the premise revolves around the consciousness of humans from hundreds of years in the future, being sent back to over write the consciousness of present day humans, just before those present day humans would die. The new consciousness from the future, read more

All Adrift

Continued fromĀ Exit Escape Rooms

To carry on the last thought from my previous Escape Room post, I’ve downloaded a view PnP Escape Room games, and they seem to have two options to resolve the answer part of the riddles: a Phone App, which is not something I can realistically do in the remaining time, or printing the answer to the puzzle, on the back of the card with the riddle. This seems to be a bit problematic, in that you can’t check the cards are organised correctly without read more