Continued from Charterstone Hints & Tips – Game 10
**This post is an aid for playing a Charterstone Campaign, and is meant to be read after you have played Game 10 but before you play Game 11. In it I may talk candidly about things revealed in the first 10 Games. You have been warned.**
End of Game 10
You might have found Game 10 split into two distinct halves. The first Half revolving around using Buildings that gave you a Minion, and the second half revolving around more usual strategies. But the game will have wrapped up, Glory will have been awarded, and then the Guidepost will have asked for a quick recap of the Campaign Story so far. Depending on whether the Forever King is more Happy or Angry, a different Guidepost will have been revealed, with a different Goal and different Temporary Rules for game 11. I will be putting these in Spoiler Tags when I get to them, so as to not to give anything away to people interested in playing a second Campaign.
Game 11 Setup
A Temporary Rule is in place after the usual Game Setup has taken place, to ensure all available cards have been added to the Advancement deck.
If there are any cards that have been added to the game at this point, you can read my thoughts on them, Here.
Guideposts Game 11
The only other thing to keep in mind, is that you are only 2 games away from the end of the Campaign, with only 1 more Guidepost to reveal. Enjoy the anticipation while you can.
Continued in Charterstone Hints & Tips – Game 12