This is one in a series of posts regarding the board game Aeon’s End: Legacy. You can access all my other posts HERE. This post contains Hints & Tips for the second game of the campaign, and will contain Spoilers from Games 1 to 4. You have been warned.
End of Game 4
At the end of game 4 you add a second sticker to your starter card, that gives a second ability to your spell or gem. These additional starter effects are another way for you to make good combinations with your equipment and abilities.
You then choose a breach and starting hand configuration. Unlike other choices in the game, there are only 2 of each type to choose from, so a 4 player game will require negotiation to make sure everyone is happy with the sticker they receive.
The Aether Specialist focuses on generating buying power, to allow the purchase of cards and activating their ability. Their breaches are furthest from being open and they have just 1 spark in their hand+deck. The Spell Specialist breaches are closer to being open, and have 3 sparks in their hand+deck.
This sticker also doesn’t fit quite neatly, and trimming them before application is recommended. But once the choices are made, swap the crystals and sparks so the starting hands and decks are right.
Supply Cards from Deck IV
The remainder of Deck IV are the new supply cards. You must swap 2 of them for 2 you have, keeping the market to 3 gems, 2 relics and 4 spells.
The Darkest Night
The setup for Chapter 5 is under the spoiler tags below. Click on it at your peril. Well … not peril … but … you know …