The Prodigals – Ver 1.0

This is a post about the design and development of The Prodigals, an 18 card legacy game. This is an adjunct to a larger project of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

The first draft of the campaign is up, and ready for anyone who wants to give it a try.

The introductory story to the game can be found in my last post.

Rules

5 page sides currently, but only 3 sheets double sided. I hope that is okay by the rules they have set. It’s an 11 read more

18 Card Legacy – The Theme

This is a post about the design and development of an 18 card legacy game. This is an adjunct to a larger project of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

As per my last post, I’ve been developing the games of the campaign in order, to build towards the final battle. I was toying with the idea of releasing a new PnP when some of the early games were ready, but I have since reconsidered. It now seems best to release the full campaign, read more

18 Card Legacy – Game 8 Test

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Carrying on from my last post, and the idea that I should complete the final game of the campaign and work backwards, I completed prototyping all 24 villain/reward cards I needed for the final battle.

Playtesting with All the Cards

18 Card Legacy - 4 Cards

I gave them all the specific actions and rewards, and ball parked in the combat values, figuring I would adjust them during some playthrus. And then read more

18 Card Legacy – Game 1 for 2 Players

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

I have added the cards required for a full 2 player game. If you like the idea of the core mechanic of defeating villains to gain rewards, the complete game is below.

Page 1. Not required, if you have downloaded this previously.

Page 2. Has 5 more villain cards to make a deck of 12, a second Player Card and an updated Master Villain.

One page rules read more

18 Card Legacy – Master Villains & Game Play

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Master Villains

The master villains (still searching for a unique name to use) will have a combat value, which is the amount you need to beat them. I have altered it, so that it mirrors the power circles on the player cards, and added a preliminary combat icon. Master villains can be made stronger over time, in the same way that the player cards can improve.

They also read more