Fan Expansions

Marvel Legendary was the game that really got me into the Board Game hobby. The variability of Masterminds and Schemes, and decks combined of different Villains and Heroes just blew me away. The day after my very first play of the Core Set, I bought the Villains set, and began collecting the expansions. And it didn’t take long from there to find the Variants forum at Board Game Geek to find a whole lot more content to play.

12 months on, and a building drive to create a DC version of the read more

Time Travel Game – Affecting Your Own Past

Continued from Travelers

Star Trek Discovery, Season 2 Finale

Star Trek Discovery S2

Season 2 of the latest Star Trek series, has been (**Spoilers**) all about time travel. Well, actually it’s been all about family relationships, but the main Sci Fi trope in play is of a visitor from the future trying to change their past, by visiting our “present”, and preventing some events that caused a specific catastrophe. There’s going to be real **Spoilers** below, so don’t read ahead until you’ve finished the series, but read more

Shipwreck Game – Tracking Player Stats

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Tracking Player Stats

As the idea for game play has been percolating away, I have solidified the concepts regarding the Player Stats and how we might Track them. There will be 5 tracks of 13 squares, that will each hold a Cube during game play. T – Time (or Turns) that keeps track of the chronology of the game, M – Mental Health/Well-being, P – Physical read more

Shipwreck Game – The Deck of Cards

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

The Starting Deck

The game starts with a deck of 36 cards. The cards are blank initially, save for labels in two opposite corners, with the numbers 1 through 6 for each of 6 suits. These numbers and suits can be used for randomisation. By discarding from the deck, and referring to tables, a player can resolve questions as they come up. What is the terrain like? What does read more

Shipwreck Game – Adding Terrain

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

Updated Maps

I updated the CU Maps (now known as Map 1, Map 2, etc) so that the combined spaces made a Hex shape to match the look of the Main Map (now known as the Island Overview). As they are now mainly trapezoids, I will start to refer to Spaces, when talking about the Maps and Hexes will be saved exclusively for talking about read more