Dungeons and Dragons

School holidays are here, and my son is keen to play a D&D campaign. Since the lock down, he and his friends have been running a campaign on zoom, but he was keen to play in person with extended family. Now, I haven’t played since I was in high school, which was so long ago it was version 1 of AD&D. So I started researching the available races and classes, and after making some choices there, I started digging a bit deeper online to create some back story. And it will come as no read more

Betrayal Legacy – Card and Journal Interaction

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

My Legacy game group finished up Seafall, near the end of last year, a relatively enjoyable experience, though the campaign did run a little long. It had a lot of amazing Legacy mechanics that got introduced during the campaign, but none that I could read more

Modifying Tables – MaYP

This is a post about the design and development of a currently unnamed Shipwreck Game. You can see the other Blog posts at the Index for the Game.

An important part of most Legacy games, is the evolution of the game rules as the campaign develops. Often stickers are revealed, which can be used to fill blank spaces in the rule book, or even cover over old rules entirely. The alteration of a rule book is fun, and whilst I don’t think my Shipwreck game will change rules in the middle of play, read more