A continuation of my Star Charter campaign; Game 1 & Games 2 to 4.
Game 5
The early deck, containing 2 worlds in each sector, aids in stringing together a longer journey. The ability to discard any extra 0 cost worlds allows you to draw more cards, and I created my first 6 fuel card at the end of this game. (43. Hydarnes is also an Urbanised Mafia planet with Cruel Ships, which is quite evocative.) My exploration of the middle ring means I am creating a lot of hub worlds,